Living with a strong worded addiction
Melinda Lauber
Issue date: 7/7/08 Section: Forum
Cat; 20 points. Sepia; 39 points. Quid; 64 points.
I'm so damn addicted to this.
Bag; 16 points. Rod; 25 points. Goony; 28 points.
I've always loved words. The way they work together, the way they go together, how they're spelled - everything. When I was in England in May, I took along the British grammar book "Eats, Shoots & Leaves" for some light reading in the car; before that it was "Sister Bernadette's Barking Dog," a book all about the lost art of sentence diagramming. If you talk nerdy to me, it really gets me going. (I'm not even kidding - my friend and I once had a conversation about what part of speech we'd be.) Lately though, I've been spellbound with the games involving words.
It all started on Dec. 31, 2006. I was at my two friends' house for a New Year's Eve get together, and we were all sitting around wondering what to do to pass the time. (We'd already gone through all the cable channels and movies weren't doing it that night.) Then, someone had the bright idea to play Scrabble.
Before that night, I had never played Scrabble, though I'd always wanted to. (One of my close friends ranted and raved about how Scrabble was the best game ever and how he was pretty awesome at it before that night, but he'd never actually played with me.) With my Scrabble-playing virginity broken that New Year's Eve, I even managed to bingo, and boy was my team excited. (It was "tequila" on a double word score - about 100 points, which is pretty good for a first bingo in your first game.)
However, it's all been a downward spiral since then.
Shortly afterwards, my friends and I played a couple games of face-to-face Scrabble until my original Scrabble-obsessed friend told me about the online International Scrabble Club.
Playing for hours on end with the downloaded ISC program wasn't enough; we found the awesome Facebook application Scrabulous (which is still in slight legal trouble as both Hasbro and Mattel - copyright owners of the game - are suing Scrabulous creators). I'd play for hours, delaying homework or work due the next day, just waiting for my opponent to make a move.
I'm so damn addicted to this.
Bag; 16 points. Rod; 25 points. Goony; 28 points.
I've always loved words. The way they work together, the way they go together, how they're spelled - everything. When I was in England in May, I took along the British grammar book "Eats, Shoots & Leaves" for some light reading in the car; before that it was "Sister Bernadette's Barking Dog," a book all about the lost art of sentence diagramming. If you talk nerdy to me, it really gets me going. (I'm not even kidding - my friend and I once had a conversation about what part of speech we'd be.) Lately though, I've been spellbound with the games involving words.
It all started on Dec. 31, 2006. I was at my two friends' house for a New Year's Eve get together, and we were all sitting around wondering what to do to pass the time. (We'd already gone through all the cable channels and movies weren't doing it that night.) Then, someone had the bright idea to play Scrabble.
Before that night, I had never played Scrabble, though I'd always wanted to. (One of my close friends ranted and raved about how Scrabble was the best game ever and how he was pretty awesome at it before that night, but he'd never actually played with me.) With my Scrabble-playing virginity broken that New Year's Eve, I even managed to bingo, and boy was my team excited. (It was "tequila" on a double word score - about 100 points, which is pretty good for a first bingo in your first game.)
However, it's all been a downward spiral since then.
Shortly afterwards, my friends and I played a couple games of face-to-face Scrabble until my original Scrabble-obsessed friend told me about the online International Scrabble Club.
Playing for hours on end with the downloaded ISC program wasn't enough; we found the awesome Facebook application Scrabulous (which is still in slight legal trouble as both Hasbro and Mattel - copyright owners of the game - are suing Scrabulous creators). I'd play for hours, delaying homework or work due the next day, just waiting for my opponent to make a move.
2008 Woodie Awards
Viewing Comments 1 - 2 of 2
Melinda Lauber
posted 7/07/08 @ 5:35 PM EST
Perfect! Except, I wish the title were correct - "Living with a :::strongly worded:: addiction."
Ed Carroll
posted 7/21/08 @ 7:51 PM EST
No fair! I want a post-college cameo in the IC!
-E
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